Article Open Access

Development of Interactive Learning Media Based on Augmented Reality Using Delightex Edu

(1) Yulia Zahara Mail (Department of Mathematics Education, Universitas Malikussaleh, Aceh, 24355, Indonesia)
(2) * Rifaatul Mahmuzah Mail (Department of Mathematics Education, Universitas Malikussaleh, Aceh, 24355, Indonesia)
(3) Fitri Ayu Ningtiyas Mail (Department of Mathematics Education, Universitas Malikussaleh, Aceh, 24355, Indonesia)
(4) Nurul Afni Sinaga Mail (Department of Mathematics Education, Universitas Malikussaleh, Aceh, 24355, Indonesia)
*Corresponding author

Abstract


The development of digital technology has brought major changes to the world of education. Learning does not only focus on delivering material but also requires innovation in learning media that can create interactive learning experiences. The use of Augmented Reality (AR) in education can increase concept visualization and student involvement. AR media helps students understand abstract concepts through interactive simulations and visualizations. This research aims to develop Augmented Reality-based interactive learning media assisted by Delightex Edu on sequences and series that are valid, practical, and effective. The research was conducted at SMAN 6 Lhokseumawe. This research uses Research and Development (R&D) research with the Borg and Gall development model, which has been modified into eight stages. The material expert validation obtained 90.25%, in the very valid category, while the media expert validation obtained 89.8%, also in the very valid category. Apart from that, the practicality test results obtained a percentage of 90.6% in the very practical category. Students stated that the media was easy to use, interesting, and helped them understand the learning material. The results of the effectiveness test show that students' learning completion reached 86,7% in the very effective category. Thus, Augmented Reality-based learning media assisted by Delightex Edu was declared suitable for use because it met the criteria of being valid, practical, and effective.

Keywords


Learning media; Augmented reality; Delightex edu; Development; Mathematics

   

DOI

https://doi.org/10.33122/ejeset.v7i1.1432
      

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